From Elendor
give <player>=<credits/object>
Gives player the specified number of credits or <object>. You can't give
someone credits if their new total would be greater than 100000 credits.
(No reason to get greedy) You may also give players objects, but the
other player must be set ENTER_OK in order to receive something you give.
Giving money to an object gives the money to the object's owner. Some
MUSHes may have @lock/give enabled, which determines who is allowed to
give an object.
Elendor Change: In order to successfully give an <object>, <player> must
be set ENTER_OK, you must pass <object>'s Give lock, you must pass
<player>'s From lock, and <object> must pass <player>'s Receive lock.
The giver is the enactor and the dbref of <object> is %0 for these locks.
See also: @pay, @cost, @lock, inventory