Dark
From Elendor
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(Created page with ' Flag: DARK (all types) If a room is DARK, then no items are shown when a person 'looks' there. If a thing is DARK, then "look" does not list that object in the ro…')
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(Created page with ' Flag: DARK (all types) If a room is DARK, then no items are shown when a person 'looks' there. If a thing is DARK, then "look" does not list that object in the ro…')
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Revision as of 18:48, 11 May 2010
Flag: DARK (all types) If a room is DARK, then no items are shown when a person 'looks' there. If a thing is DARK, then "look" does not list that object in the room's Contents:, and if an exit is DARK, it doesn't show up in the Obvious Exits: list. Puppets cannot be DARK. Note that players, puppets, and other "hearing" objects still trigger enter/leave messages when in DARK areas. Elendor supports "full invisibility": players and objects that are dark will be slightly disguised in speech and poses. Such actions by these objects will show as being from Someone or Something depending on whether it was an object or wizard player. Players who can hide from the WHO list should use @hide/on and @hide/off to control this, not the DARK flag. While any player can turn off their DARK flag, only Wizards can set their DARK flag. Wizards who are DARK "disappear" completely -- they are not on the WHO list, do not announce connects and disconnects, etc.